Campaign

This page is meant to organize all of the main quests for the party to complete in order, as well as some sidequests, dungeons, etc. if things don't go as planned, and it is necessary to reorganize. Usually, sidequests will be put under the specific campaign they are meant to be played in, but with slight modifications it may be possible to apply to others, so along as they take place in the same world.

Perseph and her Captor
Perseph, the godling in charge of making sure people die when their time is up, is captured by a really devout follower of hers, making anyone in the realm essentially immortal. People can still get injured and tired, but instead of dying they pass out, and any deadly injuries seal up.

The Hiring
The party, which consists of criminals from the Isle of Outcasts, are celebrating their recent success in a previous venture (the party/DM decides), and are soon hired for an assassination. During it, they discover that their target and anyone else they meet (including themselves) have become immortal. The party returns to their employer, who, hearing about the failed assassination attempt, banishes them.

The Investigation
The party searches for the cause of the sudden immortality to earn their just payment, and hear about a rumor concerning Perseph - she has been captured and cannot collect souls. Further investigation reveals where they might find more info - the Land of Godlings - and they prepare to travel in that direction, but before they can, the last Originator grants each of them a random blessing.

Litch is a Bone too short
Zarkuul the Imperishable's long life has become too boring - with all good conversationalists among those he resurrected having been destroyed or rebelled, heroes trying to kill him only every 80 years or so, all worthwhile secrets discovered and questions answered. So to remedy this, he has decided to obtain direct knowledge that he cut himself off of when becoming a litch - how it feels to lose one's virginity!